onRender method
Override for custom rendering.
Implementation
@override
void onRender(Canvas canvas, Matrix4 viewProjection) {
final half = size / 2;
final step = size / divisions;
final mvp = viewProjection * worldMatrix;
for (var i = 0; i <= divisions; i++) {
final pos = -half + i * step;
final isCenter = i == divisions ~/ 2;
final lineColor = isCenter ? centerLineColor : color;
// Lines along X axis
_drawLine3D(
canvas,
mvp,
Vector3(pos, 0, -half),
Vector3(pos, 0, half),
lineColor,
);
// Lines along Z axis
_drawLine3D(
canvas,
mvp,
Vector3(-half, 0, pos),
Vector3(half, 0, pos),
lineColor,
);
}
}