VrSpatialInputState class
Renderer-independent, borrowed-event-safe navigation and pointer state.
Normalized axes are +X right, +Y forward/up. Hosts integrate these values once per render frame, not once per network packet. The host supplies its actual screen-right basis, accounting for left/right-handed renderers. Remote state expires on silence; gamepads send edges and stay held until release. Call reset on route suspension, disconnect and disposal.
Constructors
- VrSpatialInputState({double remoteTimeoutSeconds = 0.5})
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- lookX ↔ double
-
getter/setter pair
- lookY ↔ double
-
getter/setter pair
- moveX ↔ double
-
getter/setter pair
- moveY ↔ double
-
getter/setter pair
- pointerActive → bool
-
no setter
- remoteTimeoutSeconds → double
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
handleEvent(
VrInputEvent event) → void - Copies only scalar/vector values; never retains a pooled event or map.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reset(
) → void -
toString(
) → String -
A string representation of this object.
inherited
-
update(
double dt) → void -
writeMovement(
Vector3 out, {required Vector3 forward, required Vector3 screenRight, required double dt, double speed = 3.0}) → void - Writes an XZ-plane displacement, with no diagonal/pitch speed boost.
-
writeRay(
Ray out, {required Vector3 origin, required Vector3 forward, required Vector3 screenRight, required Vector3 up}) → void - Writes the active controller ray, falling back to head gaze on release. A touch pad uses a head-relative frontal hemisphere; IMU/driver poses supply a world-space direction. The origin is a 3DoF estimate, not 6DoF.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited