VrInputArbiter class
Resolves input conflicts without allocating in the per-frame event path.
Priorities are fixed and predictable:
- VrInputSource.remotePhone and VrInputSource.touch
- Temple taps, gamepads, hands, voice, sonar, and external peripherals
- VrInputSource.gaze
An active source suppresses actionable lower-priority events until suppressionWindow has elapsed. Gaze hover remains visible so a reticle can continue tracking; gaze select (the dwell auto-click) is suppressed.
Constructors
- VrInputArbiter({Duration suppressionWindow = const Duration(milliseconds: 400), int poolCapacity = 64, VrInputClock? clock})
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- isGazeSuppressed → bool
-
Whether a gaze dwell selection would be suppressed right now.
no setter
- pool → VrInputEventPool
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- suppressionWindow → Duration
-
final
Methods
-
acquire(
{required VrInputType type, required VrInputSource source, String? targetId, Map< String, dynamic> ? data, bool active = true}) → VrInputEvent -
addListener(
VrInputListener listener) → void -
attachDriver(
VrInputDriver driver) → void - Attaches a community driver and binds its sink to VrInputDriver.source.
-
detachDriver(
VrInputDriver driver) → bool -
dispose(
) → void -
emit(
{required VrInputType type, required VrInputSource source, String? targetId, Map< String, dynamic> ? data, bool active = true}) → bool - Allocation-free convenience after the pool has been initialized.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
release(
VrInputEvent event) → void -
removeListener(
VrInputListener listener) → bool -
submit(
VrInputEvent event) → bool - Submits an event and returns whether it reached listeners.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
priorityOf(
VrInputSource source) → VrInputPriority - Maps a source to the stable VRlizate priority hierarchy.