reset method
Implementation
void reset({bool clearGravity = false}) {
_lastTimestampUs = null;
_yaw = 0;
_pitch = 0;
_previousYaw = 0;
_previousPitch = 0;
_dampedYaw = 0;
_dampedPitch = 0;
_hasPitchReference = false;
dYaw = 0;
dPitch = 0;
absolutePitch = null;
if (clearGravity) gravityPitch = null;
}