HandGestureRecognizer class
Converts raw HandState poses into debounced semantic gesture events.
A gesture must hold steady for minHoldDuration before it is emitted, which suppresses single-frame false positives from the ML detector.
Constructors
- HandGestureRecognizer({Duration minHoldDuration = const Duration(milliseconds: 80), void onGesture(HandGestureEvent event)?})
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- minHoldDuration ↔ Duration
-
Minimum time a pose must persist before its event fires.
getter/setter pair
- onGesture ↔ void Function(HandGestureEvent event)?
-
Called for each recognized gesture event.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
dispose(
) → void -
evaluate(
ControllerHand hand, HandState state) → void -
Evaluates the current pose of
stateeach tracking frame. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reset(
) → void - Clears all debounce state.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited