GazePointer class
Gaze-based pointer for VR interaction (look to select). Fires a ray from the camera center forward direction.
Constructors
Properties
- cameraRig → CameraRig
-
final
- dwellDuration ↔ double
-
Duration in seconds to dwell-select.
getter/setter pair
- dwellProgress ↔ double
-
Current dwell progress (0 to 1).
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- onDwellSelect ↔ void Function(String nodeId)?
-
Callback when a target is selected via dwell.
getter/setter pair
- onGazeEnter ↔ void Function(String nodeId)?
-
Callback when gaze enters a target.
getter/setter pair
- onGazeExit ↔ void Function(String nodeId)?
-
Callback when gaze exits a target.
getter/setter pair
- ray → Ray
-
The ray from camera center in forward direction.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
renderReticle(
Canvas canvas, Size viewportSize) → void - Renders the reticle (crosshair) at screen center.
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
double dt, String? hitNodeId) → void - Call each frame with the currently gazed node ID (or null).
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited