VREngine class

Main VR engine. Manages the game loop, scene, camera, and rendering.

final engine = VREngine();
engine.scene.add(myMesh);
engine.start();

// In your widget:
CustomPaint(painter: engine.stereoPainter)
Inheritance

Constructors

VREngine({Scene? scene, CameraRig? cameraRig})

Properties

cameraRig CameraRig
final
culledCount int
no setter
fps double
no setter
frameCount int
no setter
frameTimeMs double
no setter
hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
Whether any listeners are currently registered.
no setterinherited
headTracker HeadTracker?
getter/setter pair
isRunning bool
no setter
monoPainter VREnginePainter
Creates a CustomPainter that renders monoscopically.
no setter
onUpdate ↔ void Function(double dt)?
Callback fired each frame after update.
getter/setter pair
renderedCount int
no setter
renderPass RenderPass
latefinal
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scene Scene
final
stereoPainter VREnginePainter
Creates a CustomPainter that renders stereoscopically.
no setter

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
disableHeadTracking() → void
Disables head tracking.
dispose() → void
Discards any resources used by the object.
override
enableHeadTracking({double sensitivity = 0.03}) → void
Enables gyroscope head tracking.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
start() → void
Starts the game loop at ~60fps.
stop() → void
Stops the game loop.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited