Skeleton.humanoid constructor
Skeleton.humanoid()
Creates a simple humanoid skeleton.
Implementation
factory Skeleton.humanoid() {
final hip = Bone(name: 'hip', length: 0.15);
final spine = Bone(name: 'spine', length: 0.3);
hip.addChild(spine);
final neck = Bone(name: 'neck', length: 0.1);
spine.addChild(neck);
final head = Bone(name: 'head', length: 0.15);
neck.addChild(head);
final leftShoulder = Bone(name: 'leftShoulder', length: 0.15);
spine.addChild(leftShoulder);
final leftElbow = Bone(name: 'leftElbow', length: 0.25);
leftShoulder.addChild(leftElbow);
final leftHand = Bone(name: 'leftHand', length: 0.1);
leftElbow.addChild(leftHand);
final rightShoulder = Bone(name: 'rightShoulder', length: 0.15);
spine.addChild(rightShoulder);
final rightElbow = Bone(name: 'rightElbow', length: 0.25);
rightShoulder.addChild(rightElbow);
final rightHand = Bone(name: 'rightHand', length: 0.1);
rightElbow.addChild(rightHand);
final leftHip = Bone(name: 'leftHip', length: 0.3);
hip.addChild(leftHip);
final leftKnee = Bone(name: 'leftKnee', length: 0.3);
leftHip.addChild(leftKnee);
final leftFoot = Bone(name: 'leftFoot', length: 0.1);
leftKnee.addChild(leftFoot);
final rightHip = Bone(name: 'rightHip', length: 0.3);
hip.addChild(rightHip);
final rightKnee = Bone(name: 'rightKnee', length: 0.3);
rightHip.addChild(rightKnee);
final rightFoot = Bone(name: 'rightFoot', length: 0.1);
rightKnee.addChild(rightFoot);
return Skeleton(
root: hip,
bones: [
hip,
spine,
neck,
head,
leftShoulder,
leftElbow,
leftHand,
rightShoulder,
rightElbow,
rightHand,
leftHip,
leftKnee,
leftFoot,
rightHip,
rightKnee,
rightFoot,
],
);
}