worldMatrix property

Matrix4 get worldMatrix

World transform matrix (accumulated from root).

Implementation

Matrix4 get worldMatrix {
  if (_worldDirty || _worldMatrix == null) {
    if (_parent != null) {
      _worldMatrix = _parent!.worldMatrix * localMatrix;
    } else {
      _worldMatrix = localMatrix.clone();
    }
    _worldDirty = false;
  }
  return _worldMatrix!;
}