GPURendererStub class
Stub implementation that reports GPU is not available. Replace with real implementation when flutter_gpu is stable.
- Implemented types
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- isAvailable → bool
-
Whether GPU rendering is available on this platform.
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
beginFrame(
double width, double height) → void -
Begins a new render frame.
override
-
bindShader(
String vertexShader, String fragmentShader) → void -
Binds a shader program.
override
-
bindVertexBuffer(
List< double> vertices, List<int> indices) → void -
Binds a vertex buffer for rendering.
override
-
dispose(
) → void -
Releases GPU resources.
override
-
draw(
) → void -
Draws the currently bound geometry.
override
-
endFrame(
) → Future -
Ends the frame and returns the rendered image.
override
-
initialize(
) → Future< void> -
Initializes the GPU context.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setUniform(
String name, dynamic value) → void -
Sets a uniform value.
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited