expandToInclude method

void expandToInclude(
  1. Vector3 point
)

Implementation

void expandToInclude(Vector3 point) {
  min = Vector3(
    point.x < min.x ? point.x : min.x,
    point.y < min.y ? point.y : min.y,
    point.z < min.z ? point.z : min.z,
  );
  max = Vector3(
    point.x > max.x ? point.x : max.x,
    point.y > max.y ? point.y : max.y,
    point.z > max.z ? point.z : max.z,
  );
}