render method
void
render()
override
Renders this element at the given projected screen position.
Implementation
@override
void render(
Canvas canvas,
double screenX,
double screenY,
double depth,
double scale,
) {
canvas.drawCircle(
Offset(screenX, screenY),
ringRadius * scale,
Paint()
..color = color
..style = PaintingStyle.stroke
..strokeWidth = strokeWidth * scale,
);
}