normalized property
Offset3D
get
normalized
Implementation
Offset3D get normalized {
final l = length;
return l > 0 ? Offset3D(x / l, y / l, z / l) : const Offset3D(0, 0, 0);
}
Offset3D get normalized {
final l = length;
return l > 0 ? Offset3D(x / l, y / l, z / l) : const Offset3D(0, 0, 0);
}