SpatialPanel class
A floating UI panel in VR space. Renders a rectangle with background, border, and content callback.
Constructors
- SpatialPanel({String name = 'panel', required CameraRig cameraRig, double panelWidth = 1.0, double panelHeight = 0.6, Color backgroundColor = const Color(0xE0161B22), Color borderColor = const Color(0xFF30363D), double borderWidth = 1, double cornerRadius = 8, double opacity = 1.0, void onRenderContent(Canvas canvas, Size panelSize)?, bool lockY = true})
Properties
- backgroundColor ↔ Color
-
getter/setter pair
- borderColor ↔ Color
-
getter/setter pair
- borderWidth ↔ double
-
getter/setter pair
- cameraRig → CameraRig
-
finalinherited
- childCount → int
-
no setterinherited
-
children
→ List<
Node> -
no setterinherited
- cornerRadius ↔ double
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- localAabb → Aabb
-
Override to provide local-space bounding box.
no setterinherited
- localMatrix → Matrix4
-
Local transform matrix.
no setterinherited
- lockY → bool
-
If true, only rotates on Y axis (cylindrical billboarding).
finalinherited
- name → String
-
finalinherited
- onRenderContent ↔ void Function(Canvas canvas, Size panelSize)?
-
Custom render callback for panel content.
getter/setter pair
- opacity ↔ double
-
getter/setter pair
- panelHeight ↔ double
-
Panel height in world units.
getter/setter pair
- panelWidth ↔ double
-
Panel width in world units.
getter/setter pair
- parent → Node?
-
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- transform → Transform3D
-
finalinherited
- visible ↔ bool
-
getter/setter pairinherited
- worldAabb → Aabb
-
Computes the AABB of this node in world space.
no setterinherited
- worldMatrix → Matrix4
-
World transform matrix (accumulated from root).
no setterinherited
- worldPosition → Vector3
-
World position extracted from world matrix.
no setterinherited
Methods
-
addChild(
Node child) → void -
inherited
-
collectVisible(
) → List< Node> -
Collects all visible nodes in the tree.
inherited
-
findChild(
String name) → Node? -
Finds a child by name recursively.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onRender(
Canvas canvas, Matrix4 viewProjection) → void -
Override for custom rendering.
override
-
onTransformChanged(
) → void -
Called when any transform property changes.
inherited
-
onUpdate(
double dt) → void -
Override for custom per-frame logic.
inherited
-
removeChild(
Node child) → void -
inherited
-
removeFromParent(
) → void -
inherited
-
render(
Canvas canvas, Matrix4 viewProjection) → void -
Renders this node and children to the canvas.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
traverse(
void visitor(Node child)) → void -
Traverses the tree depth-first, calling visitor for each node.
inherited
-
update(
double dt) → void -
Called once per frame before rendering.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited