Transform3D constructor

Transform3D({
  1. Vector3? position,
  2. Quaternion? rotation,
  3. Vector3? scale,
})

Implementation

Transform3D({Vector3? position, Quaternion? rotation, Vector3? scale})
  : _position = position ?? Vector3.zero(),
    _rotation = rotation ?? Quaternion.identity(),
    _scale = scale ?? Vector3(1, 1, 1);