renderReticle method
Renders the reticle (crosshair) at screen center.
Implementation
void renderReticle(Canvas canvas, Size viewportSize) {
final center = Offset(viewportSize.width / 2, viewportSize.height / 2);
const baseRadius = 4.0;
final dwellRadius = baseRadius + dwellProgress * 8;
// Outer ring (dwell progress)
if (dwellProgress > 0) {
canvas.drawArc(
Rect.fromCircle(center: center, radius: dwellRadius),
-1.5708, // Start at top
dwellProgress * 6.2832, // Full circle
false,
Paint()
..color = const Color(0xFFFFFFFF)
..style = PaintingStyle.stroke
..strokeWidth = 2,
);
}
// Center dot
canvas.drawCircle(
center,
_gazeTargetId != null ? 3 : 2,
Paint()..color = const Color(0xCCFFFFFF),
);
}