render method

  1. @override
void render(
  1. Canvas canvas,
  2. double screenX,
  3. double screenY,
  4. double depth,
  5. double scale,
)
override

Renders this element at the given projected screen position.

Implementation

@override
void render(
  Canvas canvas,
  double screenX,
  double screenY,
  double depth,
  double scale,
) {
  canvas.drawCircle(
    Offset(screenX, screenY),
    ringRadius * scale,
    Paint()
      ..color = color
      ..style = PaintingStyle.stroke
      ..strokeWidth = strokeWidth * scale,
  );
}