SphereGeometry class
UV sphere centered on the origin with analytic (exactly radial) normals, so shading is smooth at any tessellation instead of showing the faceting that averaged face normals leave on a coarse mesh.
Constructors
- SphereGeometry({double radius = 0.5, int segments = 16})
Properties
- aabb → Aabb
-
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
-
indices
→ List<
int> -
Triangle indices (3 per triangle).
finalinherited
-
normals
→ List<
Vector3> -
Vertex normals (3 floats per vertex).
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- triangleCount → int
-
no setterinherited
-
uvs
→ List<
Vector2> -
UV coordinates (2 floats per vertex).
finalinherited
- vertexCount → int
-
no setterinherited
-
vertices
→ List<
Vector3> -
Vertex positions (3 floats per vertex).
finalinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited