updateInput method

void updateInput(
  1. double dt
)

Integrates held input once per rendered frame. Public for headless hosts.

Implementation

void updateInput(double dt) {
  spatialInput.update(dt);
  if (!dt.isFinite || dt <= 0 || dt > 0.25) return;
  if (spatialInput.lookX != 0 || spatialInput.lookY != 0) {
    cameraRig.rotate(
      spatialInput.lookX * 2.1 * dt,
      -spatialInput.lookY * 1.5 * dt,
    );
  }
  if (spatialInput.moveX == 0 && spatialInput.moveY == 0) return;
  spatialInput.writeMovement(
    _inputDisplacement,
    forward: cameraRig.headTransform.forward,
    screenRight: cameraRig.headTransform.right,
    dt: dt,
  );
  cameraRig.position.add(_inputDisplacement);
}