interactionRay property
Ray
get
interactionRay
Borrowed world ray shared by gameplay and explicit selection.
Implementation
Ray get interactionRay {
if (_hasExternalInteractionRay) return _interactionRay;
spatialInput.writeRay(
_interactionRay,
origin: cameraRig.position,
forward: cameraRig.headTransform.forward,
screenRight: cameraRig.headTransform.right,
up: cameraRig.headTransform.up,
);
return _interactionRay;
}