lookAt method
void
lookAt(
- Vector3 target
Implementation
void lookAt(Vector3 target) {
final dir = target - position;
if (!dir.x.isFinite ||
!dir.y.isFinite ||
!dir.z.isFinite ||
dir.length2 < 1e-12) {
return;
}
dir.normalize();
final horizontalDist = sqrt(dir.x * dir.x + dir.z * dir.z);
if (horizontalDist > 0.0001) {
_yaw = atan2(dir.x, -dir.z);
}
_pitch = asin(-dir.y.clamp(-1.0, 1.0)).clamp(-1.45, 1.45);
_applyOrientation();
}