VrControllerArmModel class
Head-relative pseudo-6DoF position model for a 3DoF phone controller.
It never claims measured translation. Instead, it starts at a comfortable rest position and moves that virtual hand within a bounded envelope using the controller orientation. The local offset is smoothed while head motion remains immediate, avoiding the sensation that the controller lags behind the user when they turn their head.
Constructors
- VrControllerArmModel({VrControllerHandedness handedness = VrControllerHandedness.right, Vector3? restOffset, double horizontalReach = 0.12, double verticalReach = 0.10, double depthReach = 0.08, double responsiveness = 18})
Properties
- depthReach → double
-
final
- handedness → VrControllerHandedness
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- horizontalReach → double
-
final
- responsiveness → double
-
final
- restOffset → Vector3
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- verticalReach → double
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reset(
) → void -
toString(
) → String -
A string representation of this object.
inherited
-
update(
{required CameraRig cameraRig, required Quaternion controllerOrientation, required double dt, required Vector3 out}) → void -
Writes the estimated world-space hand position into
out.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited