handlePointerDelta method

void handlePointerDelta(
  1. Offset delta
)

Applies a mouse pointer delta (in logical pixels) as camera rotation.

Sign convention matches HeadTracker.applyTouchDelta (grab-the-world drag): dragging right rotates the view left.

Implementation

void handlePointerDelta(Offset delta) {
  if (!enabled) return;
  final dy = invertY ? delta.dy : -delta.dy;
  cameraRig.rotate(-delta.dx * lookSensitivity, dy * lookSensitivity);
}