CameraRig constructor
CameraRig({
- Transform3D? headTransform,
- double fovY = 1.2,
- double near = 0.01,
- double far = 1000,
- double ipd = defaultIpd,
Implementation
CameraRig({
Transform3D? headTransform,
this.fovY = 1.2,
this.near = 0.01,
this.far = 1000,
double ipd = defaultIpd,
}) : _ipd = _normalizeIpd(ipd),
headTransform = headTransform ?? Transform3D() {
_extractYawPitchFromTransform();
}