CameraRig constructor

CameraRig({
  1. Transform3D? headTransform,
  2. double fovY = 1.2,
  3. double near = 0.01,
  4. double far = 1000,
  5. double ipd = defaultIpd,
})

Implementation

CameraRig({
  Transform3D? headTransform,
  this.fovY = 1.2,
  this.near = 0.01,
  this.far = 1000,
  double ipd = defaultIpd,
}) : _ipd = _normalizeIpd(ipd),
     headTransform = headTransform ?? Transform3D() {
  _extractYawPitchFromTransform();
}