VImages.memory constructor

const VImages.memory(
  1. Uint8List asset, {
  2. Widget frameBuilder(
    1. BuildContext,
    2. Widget,
    3. int?,
    4. bool,
    )?,
  3. Widget loadingBuilder(
    1. BuildContext,
    2. Widget,
    3. ImageChunkEvent?
    )?,
  4. Widget errorBuilder(
    1. BuildContext,
    2. Object,
    3. StackTrace?
    )?,
  5. String? semanticLabel,
  6. bool excludeFromSemantics,
  7. double? width,
  8. double? height,
  9. Color? color,
  10. Animation<double>? opacity,
  11. BlendMode? colorBlendMode,
  12. BoxFit? fit,
  13. AlignmentGeometry alignment,
  14. ImageRepeat repeat,
  15. Rect? centerSlice,
  16. bool matchTextDirection,
  17. bool gaplessPlayback,
  18. bool isAntiAlias,
  19. FilterQuality filterQuality,
})

Implementation

const factory VImages.memory(
  Uint8List asset, {
  Widget Function(BuildContext, Widget, int?, bool)? frameBuilder,
  Widget Function(BuildContext, Widget, ImageChunkEvent?)? loadingBuilder,
  Widget Function(BuildContext, Object, StackTrace?)? errorBuilder,
  String? semanticLabel,
  bool excludeFromSemantics,
  double? width,
  double? height,
  Color? color,
  Animation<double>? opacity,
  BlendMode? colorBlendMode,
  BoxFit? fit,
  AlignmentGeometry alignment,
  ImageRepeat repeat,
  Rect? centerSlice,
  bool matchTextDirection,
  bool gaplessPlayback,
  bool isAntiAlias,
  FilterQuality filterQuality,
}) = _VImageMemory;