registerTileOverlay method
Implementation
Future<void> registerTileOverlay(TileOverlay tileOverlay) async {
await _mapBloc.isMapReady.future;
tileOverlays.add(tileOverlay);
_updateOverlays();
}
Future<void> registerTileOverlay(TileOverlay tileOverlay) async {
await _mapBloc.isMapReady.future;
tileOverlays.add(tileOverlay);
_updateOverlays();
}