Voxera Audio Room Kit
A Flutter package for building live audio-room experiences, powered by a real-time audio engine and the Voxera Engine. It is a drop-in prebuilt live-audio-room solution: give it the required data and you get a fully interactive room — seats, chat, mic/speaker controls, seat actions, member list, speak requests, and moderation — with no extra UI code.
Features
- Drop-in room UI — a complete, interactive room from required data alone.
- Seat management — take, leave, switch, lock, unlock, kick, mute, swap.
- Built-in seat actions — tap a seat to take/leave it; host/admin get a moderation sheet (mute, kick, lock, invite).
- Speak requests — audience apply-to-speak; host approve/reject queue with a live badge.
- Member list — participants with host actions (mute, kick, invite, ban, promote/demote).
- Media controls — microphone & speaker with reactive state (Bluetooth-preferring routing).
- Real-time chat — data-channel messages with batching and dedup.
- Reconnection — tiered: light sync (<15s), full sync (<60s), default force-exit (>60s).
- Minimize / PiP — minimize to a floating overlay; optional Android OS Picture-in-Picture.
- Theming & i18n —
VoxeraRoomTheme(colors) +VoxeraRoomStrings(EN/AR built in) without replacing widgets. - Full customization — replace any section (header, messages, controls, background, seats) with your own widgets.
Installation
dependencies:
voxera_audio_room_kit: ^2.2.1
Audio engine setup (required)
The native media engine is built once per process, and the first thing
that touches it decides its audio profile. The room kit calls this itself.
If your app touches WebRTC before the first room opens, call it first in
main():
import 'package:voxera_media_client/voxera_media_client.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await VoxeraMediaClient.initializeForRoom();
runApp(const MyApp());
}
That keeps echo cancellation on. Listeners stay on a media session. Publishing
a microphone uses the communication session and the loudspeaker. Do not call
initialize(mediaAudioProfile: true) — that turns echo cancellation off for
the rest of the process. If you ever see
[VoxeraMediaClient] the media engine was already initialized in the console,
something ran before this line; report it to us with the log.
Platform setup
iOS — add to ios/Runner/Info.plist:
<key>NSMicrophoneUsageDescription</key>
<string>Required for audio room participation</string>
For background audio + PiP, enable Background Modes → Audio, AirPlay, and Picture in Picture in Xcode.
Android — add to android/app/src/main/AndroidManifest.xml:
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.BLUETOOTH_CONNECT" />
Set minSdkVersion to at least 21 (31+ for OS PiP).
Credentials — pass your appKey (no backend required)
Ship
appId+appKey(the project's publishable app key, from the Voxera console). The kit mints tokens directly from the engine withX-App-Key; the engine signs the returned per-useruser_tokenwith the projectserver_secretserver-side, so the secret never ships in the app. The kit then uses thatuser_tokenas theAuthorization: Bearerfor all in-room calls. No token server to stand up.
appKey is not the server_secret: it can't sign tokens or call the server-to-server API, and
it can be rotated on its own from the console. Treat a leak as a project-scoped incident (rotate +
ship a new build).
Type-first engine. The engine groups products by a per-request
type, not by credential — oneappId/appKeyworks for every type enabled on the project. This kit always mintstype: 'audio_room'onPOST /api/v1/token; the project just needsaudio_roomin its enabled types (set per project in the Voxera console). The seat model below is theaudio_roommodel — unchanged. (Live video broadcasts are a separatelive_streamtype served by the standalone live kit; this package does not use it.)
Quick start (drop-in, no backend)
import 'package:voxera_audio_room_kit/voxera_audio_room_kit.dart';
VoxeraAudioRoom(
appId: '<voxera-app-id>',
appKey: '<voxera-app-key>', // publishable; the kit mints tokens itself, no backend needed
userId: 'user123',
userName: 'John Doe',
roomId: 'room456',
roomOwnerId: 'owner789', // userId == roomOwnerId ⇒ this user is the host
);
The kit defaults token and in-room requests to https://stream.zavryn.online.
Override tokenBaseUrl and engineBaseUrl only for a different deployment.
With this, the package renders: a dark background, the seat grid (avatars + names), a header (minimize + exit), the chat list, and a role-aware controls bar. Tapping a seat takes/leaves it; audience can apply to speak; host/admin get member-list, the speak-request queue, and per-seat moderation. A connect failure shows an error + retry instead of an endless spinner.
The host is detected as
userId == roomOwnerId. Admin membership comes from the engine's persistent room roster;adminIdsis retained only for source compatibility. By default a host/admin joins mic-on (autoHostMic) and is auto-seated onhostSeatIndexif the backend didn't seat them (autoSeatHost).
Fast first join (recommended)
The room body and seats render as soon as the token arrives — the RTC connection finishes in the background. That makes the token round trip the only thing standing between the tap and a populated room, so two one-time integrations make the FIRST entrance of a session as fast as every later one:
1. Warm up when a join becomes likely (e.g. the rooms lobby opens). The very first request of a process otherwise pays DNS + TLS to the token host inline (~100–300 ms on mobile networks), plus cold device caches:
// Fire-and-forget; safe to call repeatedly (everything is cached).
VoxeraRoomController.warmUp();
2. Prefetch the token at tap time, so the round trip overlaps the route navigation instead of starting after the room screen mounts:
final controller = VoxeraRoomController()
..initApi(appId: appId, appKey: appKey)
..registerModes(myModes);
final isHost = userId == roomOwnerId;
final seatParams = VoxeraAudioRoom.resolveTokenSeatParams(
layoutMode: layoutMode, isHost: isHost, modes: myModes);
final tokenFuture = controller.generateToken(
identity: userId, roomName: roomId, roomOwnerId: roomOwnerId,
role: isHost ? 'host' : 'audience', name: userName,
seatCount: seatParams.seatCount, seatMode: seatParams.seatMode,
hostSeat: seatParams.hostSeat, modeId: seatParams.modeId,
);
// ...navigate, then pass BOTH to the widget:
VoxeraAudioRoom(
// ...,
controller: controller,
tokenProvider: () => tokenFuture,
);
Avatars are disk-cached after the first download, so only a fresh install pays for
them once. Serve resized CDN thumbnails (e.g. ?w=128) in the avatar URLs — the kit
caps the decode size but cannot shrink the bytes on the wire.
Constructor
| Param | Required | Description |
|---|---|---|
appId |
✅ | Voxera Engine app id (public identifier, safe to ship) |
appKey |
✅ | Publishable app key — the kit mints tokens directly from the engine (no backend). |
userId |
✅ | Local user identity |
userName |
✅ | Display name |
roomId |
✅ | Room to join/create |
roomOwnerId |
✅ | Owner identity (host detection + owner-only actions) |
adminIds |
– | Deprecated compatibility input; use controller.assignAdmin |
layoutMode |
– | Mode id to use (default '3' = 9 seats); see Layout modes |
modes |
– | Custom VoxeraRoomModes to register |
config |
– | VoxeraAudioRoomConfig (see below) |
controller |
– | Reuse an existing VoxeraRoomController (e.g. after minimize) |
onControllerReady |
– | Get the controller (wire navigatorKey, minimize, etc.) |
onConnectionChanged |
– | (bool isConnected) |
onSeatTap |
– | Override the built-in seat action sheet |
onSeatChanged |
– | (List<SeatState> seats) |
onConnectError |
– | Override the built-in connect-error view |
Configuration (VoxeraAudioRoomConfig)
VoxeraAudioRoom(
// …required data…
config: VoxeraAudioRoomConfig(
// behavior
showControlsBar: true,
showSeatNames: true, // render occupant names under seats
enableMinimize: true,
turnOnMicrophoneWhenJoining: false,
useSpeakerWhenJoining: true,
hostSeatIndex: 0,
autoHostMic: true, // host/admin joins mic-on
autoSeatHost: true, // host auto-takes hostSeatIndex if empty
useDefaultBackground: true, // paints theme.background when no backgroundWidget
// theming & strings
theme: VoxeraRoomTheme(), // or VoxeraRoomTheme().copyWith(primary: …)
strings: VoxeraRoomStrings.ar(), // null ⇒ English
// user attributes shared with others (name/avatar are read on seats)
userInRoomAttributes: {'avatar': 'https://…', 'name': 'John'},
// section overrides (null ⇒ built-in default)
headerWidget: null,
messagesWidget: null,
controlsBarWidget: null,
backgroundWidget: null,
foregroundWidget: null,
pkWidget: null,
// seat builders (null ⇒ built-in default avatar/name)
seatBuilder: null,
avatarBuilder: null,
emptySeatBuilder: null,
lockedSeatBuilder: null,
),
);
Every built-in default is off when you override it — supplying a controlsBarWidget,
avatarBuilder, onSeatTap, etc. fully replaces the corresponding default.
Theming & localization
VoxeraRoomTheme is an all-defaulted color set (dark by default, so the white default content
is never invisible). VoxeraRoomStrings.en() / .ar() cover every default label; pass your own
VoxeraRoomStrings(...) to translate or relabel:
config: VoxeraAudioRoomConfig(
theme: const VoxeraRoomTheme().copyWith(primary: Colors.teal, background: const Color(0xFF101010)),
strings: VoxeraRoomStrings.ar(),
);
Controller API
onControllerReady gives you a VoxeraRoomController for programmatic control:
final c = controller;
// Seats
await c.seatController.takeSeat(0, c.localIdentity!);
await c.seatController.leaveSeat(c.localIdentity!);
await c.seatController.lockSeat(2, identity: c.localIdentity!);
// Speak requests
await c.requestToSpeak();
await c.approveSpeakerRequest(requestId);
await c.inviteToSpeak(targetId, seatIndex: 3);
// Persistent admins (owner-only; target may be offline / never joined)
await c.assignAdmin(targetIdentity: id, name: 'Moderator');
final allAdmins = await c.listAdmins();
final offlineAdmins = await c.listAdmins(presence: 'offline');
await c.revokeAdmin(id);
// Current-participant roles & bans (gated server-side)
await c.changeRole(targetIdentity: id, role: 'admin');
await c.banUser(id, reason: '…'); // host/admin-gated
// Media
await c.mediaController.toggleMicrophone();
// Reactive state
c.seatController.seats; // ValueNotifier<List<SeatState>>
c.seatController.pendingRequests; // ValueNotifier<List<SpeakerRequest>>
c.activeSpeakers; // ValueNotifier<Set<String>>
c.participantsStream; // Stream<List<VoxeraParticipant>>
Room music
controller.music plays a song from this phone to the room. VoxeraAudioRoomConfig.roomMusicMode picks how:
VoxeraRoomMusicMode.track(default): the song goes on a second track,room-music. Listeners can mute the music alone.VoxeraRoomMusicMode.aux: the song is mixed into the microphone after echo cancellation (one uplink, about 31 MB/h per listener at 48 kbps instead of about 50). The mic button then mutes the voice only; the song keeps going. A host seat mute silences both, and the seat unmute brings the song back. Listeners cannot mute the music alone. See the media client'sdoc/room-music-aux-mix.md.
final music = controller.music;
await music.start(path: cachedSongFile); // a downloaded server song works the same way
music.setPublishVolume(0.8); // what the room hears
music.setPlayoutVolume(0.5); // this phone's speaker
await music.pause(); await music.resume(); await music.seek(const Duration(seconds: 30));
music.onFinished.listen((_) { /* next song */ });
await music.stop();
Room messaging (engine-batched chat, gifts and likes)
When the engine offers it for your project (room_messaging in the token
response), the kit sends chat, app messages and likes through the engine's
room socket. The engine orders them (app messages, then host/admin chat, then
chat), caps visible chat per room and batches everything into one frame per
room per tick, so a busy room stays readable and light on the network. Your
code does not change: messages still arrive on dataStream with the same
payloads.
// true while chat / gifts / likes go through the engine
controller.roomMessagingActive.addListener(() { /* ... */ });
final ok = await controller.sendRoomMessage({'type': 'gift', 'gift_id': 7});
if (!ok) { /* the engine refused it: too fast or the room is busy */ }
controller.sendLike(); // taps are summed for you
controller.likeCount.addListener(() { /* room total */ });
controller.likeStream.listen((n) { /* animate n likes */ });
If the project does not use it, or the socket is down, chat and app messages
use the data channel exactly as before and sendLike() returns false.
Minimize / PiP
Wrap your app with VoxeraMiniPopScope and mount VoxeraMiniOverlayPage at the root, then
configure minimize in onControllerReady:
onControllerReady: (controller) {
controller.navigatorKey = navKey; // for default dialogs
controller.minimize.configure(
VoxeraMinimizeConfig(
enableOSPip: true,
onClose: () => myExitRoom(),
),
);
},
Layout modes
The package ships one default mode (id: '3', 9 seats, 3×3). Register custom layouts via
modes and select with layoutMode:
VoxeraAudioRoom(
layoutMode: 'party',
modes: const [
VoxeraRoomMode(id: 'party', seatCount: 8, rows: [[0,1,2,3],[4,5,6,7]]),
],
);
Architecture
VoxeraRoomController
├── (real-time engine) — connection & lifecycle (internal)
├── VoxeraSeatController — seat state (ValueNotifier) + speak requests
├── VoxeraMediaController — mic / speaker
├── VoxeraChatController — data-channel chat
└── VoxeraMinimizeController / VoxeraPipController
All state is exposed via ValueNotifier/Stream, so it integrates with any state-management
approach. See the Quick start snippet above for a minimal drop-in app.