ScatterGrid class

At most one feature per patch x patch square, placed by hash, never closer than inset to the square's border. Two features of one grid therefore stand at least 2 * inset + 1 blocks apart, and every chunk agrees where each one is from the position alone.

Constructors

ScatterGrid({required int patch, int inset = 0, required int salt})
A grid of patch-wide squares, spots inset in from their borders, rolled with salt.
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
inset → int
How far a spot stays from its square's border.
final
patch → int
The side of a square, in blocks.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
salt → int
The y salt of the square's hash, so two grids of one seed roll apart.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
spotOf(int seed, int wx, int wz) → ({int hash, int x, int z})
The spot of the square holding (wx, wz) and the square's hash. A feature stands at (wx, wz) when both equal the spot; the hash is its roll (does it grow, which kind, how tall).
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited