menu
voxel_engine package
documentation
voxel_engine.dart
Launcher
ammo property
ammo property
dark_mode
light_mode
ammo
property
String
?
ammo
final
The item a shot spends, one each, or null for a shot that spends none.
Implementation
final String? ammo;
voxel_engine package
documentation
voxel_engine
Launcher
ammo property
Launcher class