setRenderLayerEnabled method
Enable or disable a single render layer.
Implementation
Future<void> setRenderLayerEnabled(RenderLayerBit layer, bool enabled) async {
final current = await renderLayerMask();
final bit = Int64(1) << layer.value;
final next = enabled ? (current | bit) : (current & ~bit);
if (next != current) {
await setRenderLayerMask(next);
}
}