code_to_android static method
Implementation
static $p_a.UserMessageSendResult code_to_android(
UserMessageSendResult value) {
var $m = {
UserMessageSendResult.success:
$p_a.UserMessageSendResult.USER_MESSAGE_SEND_RESULT_SUCCESS,
UserMessageSendResult.timeout:
$p_a.UserMessageSendResult.USER_MESSAGE_SEND_RESULT_TIMEOUT,
UserMessageSendResult.broken:
$p_a.UserMessageSendResult.USER_MESSAGE_SEND_RESULT_BROKEN,
UserMessageSendResult.noReceiver:
$p_a.UserMessageSendResult.USER_MESSAGE_SEND_RESULT_NO_RECEIVER,
UserMessageSendResult.noRelayPath:
$p_a.UserMessageSendResult.USER_MESSAGE_SEND_RESULT_NO_RELAY_PATH,
UserMessageSendResult.exceedQPS:
$p_a.UserMessageSendResult.USER_MESSAGE_SEND_RESULT_EXCEED_QPS,
UserMessageSendResult.e2BSSendFailed:
$p_a.UserMessageSendResult.USER_MESSAGE_SEND_RESULT_E2BS_SEND_FAILED,
UserMessageSendResult.e2BSReturnFailed: $p_a
.UserMessageSendResult.USER_MESSAGE_SEND_RESULT_E2BS_RETURN_FAILED,
UserMessageSendResult.notJoin:
$p_a.UserMessageSendResult.USER_MESSAGE_SEND_RESULT_NOT_JOIN,
UserMessageSendResult.init:
$p_a.UserMessageSendResult.USER_MESSAGE_SEND_RESULT_INIT,
UserMessageSendResult.noConnection:
$p_a.UserMessageSendResult.USER_MESSAGE_SEND_RESULT_NO_CONNECTION,
UserMessageSendResult.exceedMaxLength:
$p_a.UserMessageSendResult.USER_MESSAGE_SEND_RESULT_EXCEED_MAX_LENGTH,
UserMessageSendResult.emptyUser:
$p_a.UserMessageSendResult.USER_MESSAGE_SEND_RESULT_EMPTY_USER,
UserMessageSendResult.notLogin:
$p_a.UserMessageSendResult.USER_MESSAGE_SEND_RESULT_NOT_LOGIN,
UserMessageSendResult.serverParamsNotSet: $p_a
.UserMessageSendResult.USER_MESSAGE_SEND_RESULT_SERVER_PARAMS_NOT_SET,
UserMessageSendResult.unknown:
$p_a.UserMessageSendResult.USER_MESSAGE_SEND_RESULT_UNKNOWN,
};
if (!($m.containsKey(value))) {
throw Exception("android not support:" + value.toString());
}
// @ts-ignore
return $m[value] as $p_a.UserMessageSendResult;
}