rtcEngine$onRemoteAudioStateChanged$info$state$reason method
FutureOr<void>
rtcEngine$onRemoteAudioStateChanged$info$state$reason(
- dynamic engine,
- dynamic streamId,
- dynamic info,
- dynamic state,
- dynamic reason,
override
@detail callback @author zhangyuanyuan.0101 @brief 订阅的远端音频流状态发生改变时,收到此回调。 @param engine ByteRTCEngine 对象 @param streamId 远端流 ID。 @param info 远端流信息,参看 ByteRTCStreamInfo{@link #ByteRTCStreamInfo}。 @param state 远端音频流的当前状态,详见 ByteRTCRemoteAudioState{@link #ByteRTCRemoteAudioState} @param reason 远端音频流状态改变的原因,详见 ByteRTCRemoteAudioStateChangeReason{@link #ByteRTCRemoteAudioStateChangeReason}
Implementation
FutureOr<void> rtcEngine$onRemoteAudioStateChanged$info$state$reason(
dynamic engine,
dynamic streamId,
dynamic info,
dynamic state,
dynamic reason) async {
if ($instance == null || $instance is! IRTCEngineEventHandler) {
return;
}
return ($instance as IRTCEngineEventHandler)
.onRemoteAudioStateChanged
?.call(
streamId.toString(),
packObject(
info,
() => StreamInfo.fromMap(StreamInfo.deepPackedMapValues(
StreamInfo.mapMemberToConstructorParams(info)))),
t_RemoteAudioState.ios_to_code($p_i.ByteRTCRemoteAudioState.values
.firstWhere((t) => t.$value == state || t.name == state)),
t_RemoteAudioStateChangeReason.ios_to_code($p_i
.ByteRTCRemoteAudioStateChangeReason.values
.firstWhere((t) => t.$value == reason || t.name == reason)));
}