rtcEngine$onNetworkDetectionResult$quality$rtt$lostRate$bitrate$jitter method
FutureOr<void>
rtcEngine$onNetworkDetectionResult$quality$rtt$lostRate$bitrate$jitter(
- dynamic engine,
- dynamic type,
- dynamic quality,
- dynamic rtt,
- dynamic lostRate,
- dynamic bitrate,
- dynamic jitter,
override
@detail callback
@author hanchenchen.c
@brief 通话前网络探测结果的回调。
成功调用 startNetworkDetection:uplinkBandwidth:downlink:downlinkBandwidth:{@link #ByteRTCEngine#startNetworkDetection:uplinkBandwidth:downlink:downlinkBandwidth} 接口开始探测后,会在 3s 内首次收到该回调,之后每 2s 收到一次该回调。
@param engine ByteRTCEngine 对象
@param type 探测网络类型为上行/下行
@param quality 探测网络的质量,参看 ByteRTCNetworkQuality{@link #ByteRTCNetworkQuality}。
@param rtt 探测网络的 RTT,单位:ms
@param lostRate 探测网络的丢包率
@param bitrate 探测网络的带宽,单位:kbps
@param jitter 探测网络的抖动,单位:ms
Implementation
FutureOr<void>
rtcEngine$onNetworkDetectionResult$quality$rtt$lostRate$bitrate$jitter(
dynamic engine,
dynamic type,
dynamic quality,
dynamic rtt,
dynamic lostRate,
dynamic bitrate,
dynamic jitter) async {
if ($instance == null || $instance is! IRTCEngineEventHandler) {
return;
}
return ($instance as IRTCEngineEventHandler).onNetworkDetectionResult?.call(
t_NetworkDetectionLinkType.ios_to_code($p_i
.ByteRTCNetworkDetectionLinkType.values
.firstWhere((t) => t.$value == type || t.name == type)),
t_NetworkQuality.ios_to_code($p_i.ByteRTCNetworkQuality.values
.firstWhere((t) => t.$value == quality || t.name == quality)),
int.tryParse(rtt.toString()) ?? 0,
double.tryParse(lostRate.toString()) ?? 0,
int.tryParse(bitrate.toString()) ?? 0,
int.tryParse(jitter.toString()) ?? 0);
}