splitClip method

Future<void> splitClip(
  1. int textureId,
  2. int clipIndex,
  3. int atLocalPositionMs
)

Splits the clip at clipIndex at atLocalPositionMs milliseconds from its trim-start, producing two clips in its place.

Implementation

Future<void> splitClip(
  int textureId,
  int clipIndex,
  int atLocalPositionMs,
) {
  throw UnimplementedError('splitClip() has not been implemented.');
}