setClipAlignment method

Future<void> setClipAlignment(
  1. int textureId,
  2. int clipIndex,
  3. double x,
  4. double y,
)

Implementation

Future<void> setClipAlignment(
  int textureId,
  int clipIndex,
  double x,
  double y,
) {
  throw UnimplementedError('setClipAlignment() has not been implemented.');
}