getCurrentPosition method

  1. @override
Future<int> getCurrentPosition(
  1. int textureId
)
override

Implementation

@override
Future<int> getCurrentPosition(int textureId) async {
  // TODO: sometimes will return 0 when seeking... seems a bug in windows media foundation API...
  var value = await methodChannel
      .invokeMethod<int>('getCurrentPosition', {"textureId": textureId});
  return value ?? -1;
}