setCameraRotation method

Future<void> setCameraRotation(
  1. int textureId,
  2. double roll,
  3. double pitch,
  4. double yaw,
)

Update camera rotation

Implementation

Future<void> setCameraRotation(int textureId, double roll, double pitch, double yaw) {
  throw UnimplementedError('setCameraRotation() has not been implemented.');
}