encode method
Implementation
Object encode() {
final Map<Object?, Object?> pigeonMap = <Object?, Object?>{};
pigeonMap['textureId'] = textureId;
pigeonMap['isLooping'] = isLooping;
return pigeonMap;
}
Object encode() {
final Map<Object?, Object?> pigeonMap = <Object?, Object?>{};
pigeonMap['textureId'] = textureId;
pigeonMap['isLooping'] = isLooping;
return pigeonMap;
}