fetchGradient function
Implementation
Shader fetchGradient(
{required VersatileGradientType versatileGradientType,
required Rect bounds,
required Color colorOne,
required Color colorTwo,
required double fontSize,
required TileMode tileModePass}) {
switch (versatileGradientType) {
// case of Radial Gradient
case VersatileGradientType.radial:
return RadialGradient(
center: Alignment.topLeft,
radius: 1.0,
colors: [colorOne, colorTwo],
tileMode: tileModePass,
).createShader(bounds);
case VersatileGradientType.linear:
return LinearGradient(
// case of Linear Gradient
begin: Alignment.topLeft,
colors: [colorOne, colorTwo],
tileMode: tileModePass,
).createShader(bounds);
case VersatileGradientType.sweep:
return SweepGradient(
// case of Sweep Gradient
center: Alignment.topLeft,
colors: [colorOne, colorTwo],
tileMode: tileModePass,
).createShader(bounds);
default:
return LinearGradient(
// case of default case which will never occur
begin: Alignment.topLeft,
colors: [colorOne, colorTwo],
tileMode: tileModePass,
).createShader(bounds);
}
}