registerWidgets function

void registerWidgets(
  1. TargetPlatform platform
)

Implementation

void registerWidgets(TargetPlatform platform) {


  if ( platform == TargetPlatform.iOS || platform == TargetPlatform.macOS) {
    ValuedWidget.platform = "iOS";
    registerCupertinoWidgets();
  }
  else if ( platform == TargetPlatform.android) {
    ValuedWidget.platform = "material";
    registerMaterialWidgets();
  }
  else
    throw Exception("unsupported platform $platform");
}