EditorScreenStateCommands mixin

Superclass constraints
Mixin applications

Properties

commandManager ↔ CommandManager
getter/setter pairinherited
context BuildContext
The location in the tree where this widget builds.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget EditorScreen
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
addCommand(String name, Function function, {String? label, String? i18n, IconData? icon, LockType? lock}) → void
@internal
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
inherited
computeShortcuts() Map<ShortcutActivator, Intent>
inherited
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant EditorScreen oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
inherited
execute(String name, List args) Future
inherited
getCommand(String name) → CommandDescriptor
@internal
inherited
getCommands() List<CommandDescriptor>
@internal
inherited
initCommands() → void
@internal
override
initState() → void
Called when this object is inserted into the tree.
inherited
isCommandEnabled(String command) bool
return true, if the named command is enabled command the command name
inherited
newFile() Future<void>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
open() Future<void>
play() → void
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
revert() → void
save() Future<void>
setCommandEnabled(String command, bool enabled) → void
enable or disable a named command command the command name enabled the enabled status
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited
undo() → void
updateCommandState() → void
update the command states
inherited
updateI18N() → void
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited