TileSource class
a model representing the source data of a tile.
Constructors
- TileSource({required Tileset tileset, SpriteIndex? spriteIndex, Image? spriteAtlas, RasterTileset rasterTileset = const RasterTileset(tiles: {})})
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- rasterTileset → RasterTileset
-
the raster tileset of the tile, for raster layers of the theme.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- spriteAtlas → Image?
-
The optional sprite atlas, which provides sprites referenced by the theme.
If absent, sprites are ignored when rendering.
final
- spriteIndex → SpriteIndex?
-
The optional sprite index, which provides sprites referenced by the theme.
If absent, sprites are ignored when rendering.
final
- tileset → Tileset
-
the tileset of the tile
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited