polygons property
Iterable<TilePolygon>
polygons
Implementation
Iterable<TilePolygon> get polygons {
if (type != TileFeatureType.polygon) {
throw StateError('Feature does not have polygons');
}
var polygons = _polygons;
if (polygons == null) {
polygons = decodePolygons(_geometry!);
_geometry = null;
_polygons = polygons;
}
return polygons;
}