transform4 static method
void
transform4(
- Float32x4List out,
- int outOffset,
- Float32x4List matrix,
- int matrixOffset,
- Float32x4List vector,
- int vectorOffset,
Transform the 4D vector
starting at vectorOffset
by the 4x4 matrix
starting at matrixOffset
. Store result in out
starting at outOffset
.
Implementation
static void transform4(Float32x4List out, int outOffset, Float32x4List matrix,
int matrixOffset, Float32x4List vector, int vectorOffset) {
final v = vector[vectorOffset];
final xxxx = v.shuffle(Float32x4.xxxx);
var z = Float32x4.zero();
z += xxxx * matrix[0 + matrixOffset];
final yyyy = v.shuffle(Float32x4.yyyy);
z += yyyy * matrix[1 + matrixOffset];
final zzzz = v.shuffle(Float32x4.zzzz);
z += zzzz * matrix[2 + matrixOffset];
z += matrix[3 + matrixOffset];
out[0 + outOffset] = z;
}