intersectsWithTriangle method

bool intersectsWithTriangle(
  1. Triangle other, {
  2. IntersectionResult? result,
})

Return if this intersects with other

Implementation

bool intersectsWithTriangle(Triangle other, {IntersectionResult? result}) {
  _triangle.copyFrom(other);

  _triangle.point0
    ..sub(_center)
    ..setValues(
      _triangle.point0.dot(axis0),
      _triangle.point0.dot(axis1),
      _triangle.point0.dot(axis2),
    );
  _triangle.point1
    ..sub(_center)
    ..setValues(
      _triangle.point1.dot(axis0),
      _triangle.point1.dot(axis1),
      _triangle.point1.dot(axis2),
    );
  _triangle.point2
    ..sub(_center)
    ..setValues(
      _triangle.point2.dot(axis0),
      _triangle.point2.dot(axis1),
      _triangle.point2.dot(axis2),
    );

  _aabb3.setCenterAndHalfExtents(_zeroVector, _halfExtents);

  return _aabb3.intersectsWithTriangle(_triangle, result: result);
}