generateVertexPositions method
Implementation
@override
void generateVertexPositions(Vector3List positions, Uint16List indices) {
var i = 0;
for (var y = 0; y <= _latSegments; ++y) {
final v = y / _latSegments;
final sv = math.sin(v * math.pi);
final cv = math.cos(v * math.pi);
for (var x = 0; x <= _lonSegments; ++x) {
final u = x / _lonSegments;
positions[i++] = Vector3(_radius * math.cos(u * math.pi * 2.0) * sv,
_radius * cv, _radius * math.sin(u * math.pi * 2.0) * sv);
}
}
}