BytesLoader class abstract
An interface that can be implemented to support decoding vector graphic binary assets from different byte sources.
A bytes loader class should not be constructed directly in a build method, if this is done the corresponding VectorGraphic widget may repeatedly reload the bytes.
Implementations must overide toString for debug reporting.
See also:
- AssetBytesLoader, for loading from the asset bundle.
- NetworkBytesLoader, for loading network bytes.
- Implementers
- Annotations
Constructors
- BytesLoader()
-
Const constructor to allow subtypes to be const.
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
cacheKey(
BuildContext? context) → Object - Create an object that can be used to uniquely identify this asset and loader combination.
-
loadBytes(
BuildContext? context) → Future< ByteData> - Load the byte data for a vector graphic binary asset.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited