writeSaveLayer method
Saves a copy of the current transform and clip on the save stack, and then
creates a new group which subsequent calls will become a part of. When the
save stack is later popped, the group will be flattened into a layer and
have the given paint
's Paint.blendMode
applied.
See also:
Canvas.saveLayer
Implementation
void writeSaveLayer(VectorGraphicsBuffer buffer, int paint) {
buffer._checkPhase(_CurrentSection.commands);
buffer._addCommandsTag();
buffer._putUint8(_saveLayerTag);
buffer._putUint16(paint);
}