writeRestoreLayer method

void writeRestoreLayer(
  1. VectorGraphicsBuffer buffer
)

Pops the current save stack, if there is anything to pop. Otherwise, does nothing.

See also:

  • Canvas.restore

Implementation

void writeRestoreLayer(VectorGraphicsBuffer buffer) {
  buffer._checkPhase(_CurrentSection.commands);
  buffer._addCommandsTag();
  buffer._putUint8(_restoreTag);
}