writeClipPath method

void writeClipPath(
  1. VectorGraphicsBuffer buffer,
  2. int path
)

Implementation

void writeClipPath(VectorGraphicsBuffer buffer, int path) {
  buffer._checkPhase(_CurrentSection.commands);
  buffer._addCommandsTag();
  buffer._putUint8(_clipPathTag);
  buffer._putUint16(path);
}